Over in combat land we did another playtest on Friday. To reduce risks and ensure we find all critical bugs, our external QA partner, Testronic, has switched to double shifts and doubled their number of testers, giving us QA coverage 16 hours per day, 7 days a week. The build might get rejected, but if it does we’ll get a list of everything we need to fix and then we’ll resubmit as quickly as we can. This is to ensure that the experience is consistent across games. Stability, branding, GUI consistency and responsiveness (among others) have certain requirements that we need to hit. This is essentially the same as the certification process we had to go through when patching Xbox: Microsoft and Sony will check our submitted build to make sure it follows their set requirements and standards. We have finished the Gold Build! It has been sent off to Microsoft and Sony for the first leg of the submission process. Please note: This is not the blog post with a list of launch features. Good morning swarthy soul pods and happy Valentine’s Day!
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